Keen Hearing and Smell. The Bounder has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Bounder has advantage on an attack roll against a creature if at least one of the bounder's allies is within 5 feet of the creature and the ally isn't incapacitated.
Agile Defender. If a creature would attack involving a dexterity saving throw and The bounder succeeds it takes no damage instead.
Multiattack: The Bounder can make up to two attacks. one with Claws, One with Bite, or one with Tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 5) slashing damage.
Tail. Melee Weapon Attack:+5 to hit, reach 15ft, Cone. Hit:(1d8+3) slashing damage.
Bounding Leap. The bounder can leep up to 100ft in any distance as a bonus action however cannot move during its next turn.
Description
The bounder is a cat like hairless creature known in the mountainous regions of Ankaria. youngings stand at 2 feet tall after a year they are fully mature and can stand upwards of four to six feet tall depending on the gender. Males are much smaller in size but are the hunters of the pack using their tails as there dominant weapon. They mostly attack other predator species acting as if its wounded or retreating then striking with a hooked razor sharp tail.
Lair and Lair Actions
Previous Versions
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6/20/2019 12:32:50 AM
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5e
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7/29/2019 2:31:36 AM
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7/29/2019 2:40:16 AM
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46
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7/29/2019 2:42:31 AM
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46
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7/29/2019 3:01:44 AM
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46
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