Armor Class
14
Natural Armor
Hit Points
106
(15d8 + 30)
Speed
80 ft., Fly (hover)
STR
14
(+2)
DEX
16
(+3)
CON
16
(+3)
INT
3
(-4)
WIS
4
(-3)
CHA
6
(-2)
Saving Throws
DEX +6, CON +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Acid
Senses
Darkvision 120 ft., Passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
multiattack: The Trijaw makes two slash attacks.
Slash. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) slashing damage.
Acid Ball. RangedWeapon Attack: +8 to hit, range 60/120 ft., 3 targets. Hit: 13 (3d6 + 3) Acid damage.
Bonus Actions
Swarmer Lob: As a bonus action the Trijaw may launch a glyphid egg to a point of its choice within 60 feet, creating a Glyphid Swarmer in that space. The swarmer goes immediately after the Trijaws turn in initiative.
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