Medium Humanoid (Human), Chaotic Evil
Armor Class 16 (leather armor)
Hit Points 95 (10d12 + 10)
Speed 20 ft.
STR
15 (+2)
DEX
11 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Skills Intimidation +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Legendary Actions

Bodyslam. Melee Weapon Attack: +5 to hit, reach 10 ft., multiple creatures in range. Hit: 5 (1d10 + 2) bludgeoning damage.

Description

Chlamyd Dork is the boss of a notorious gang. He has no scruples and will do anything for money.

Monster Tags: NPC

Habitat: Urban

Raven14

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