Medium Humanoid (Warforged), Any Alignment
Armor Class 13 natural armor; 16 with mage armor
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Damage Resistances Poison
Condition Immunities Blinded
Senses Passive Perception 11
Languages Common, Draconic, Elvish, Goblin
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The warforged is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The warforged has following wizard spells prepared:
Cantrips (at will): firebolt, light, prestidigitation, shocking grasp
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease.
Magic can't put it to sleep.

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

The warforged mage is just that, a warforged that is a mage.

Habitat: Arctic

ChexWD

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