Large Fiend (Demon)
Armor Class 1 Natural Armor
Hit Points 1 (1d10 + 1)
Speed 40 ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
15 (+2)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws CON +8, WIS +5, CHA +7
Skills Intimidation +7, Perception +5
Senses Darkvision 120 ft., Passive Perception 15
Languages All Speaks with the voices of those it has taken but cannot understand anything but Abyssal
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

One of Us. When the Ashbringer reduces a creature who
isn’t a Construct or an Undead to 0 hit points or deals damage
to a dying creature, the creature must make a DC 11 Wisdom
saving throw. On a failed save, the Ashbringer consumes the
creature’s Weave and transforms it into a Ashling. A creature
whose Weave is consumed in this way immediately dies, and
they can’t be restored to life by any means short of a wish spell.

Actions

Multiattack. The Ashbringer makes two Claw attacks and
one Consumption attack. It can replace one of its Claw attacks with a Ashpike attack.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage. If the target is Large or smaller, they are grappled (STR escape DC 15), and they are restrained until the grapple ends. The Ashbringer can grapple
up to two targets at a time.

Consumption. Melee Weapon Attack: +8 to hit, range touch, one target grappeled by the Ashbringer. Hit: 21 (3d10 + 5) necrotic damage.

Ashpike. Ranged Weapon Attack: +8 to hit, range 50/100 ft., one target. Hit: 16 (2d10 + 5) piercing damage. Being in melee does not impose disadvantage on this attack. A creature hit by this attack gets gored suffering from the condition as if poisoned. Recieving any healing or taking a action to make a successfull DC15 Medicine Check will remove the condition.

Fountain of Lost Ash. (Recharge 5-6) The Ashbringer unleashes a wave of Lost Ash, consuming the identity of its foes. Each living creature within 30 feet of the Ashbringer must make a DC 15 Wisdom saving throw, taking 35 (10d6) psychic damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Overwhelm. As a bonusaction the Ashbringer can force a DC15 STR savingthrow on a creature in his meleerange. On failure the creature is knocked prone and shoved 15ft. into a direction of the Ashbringers choice. Upon success the creature is not knocked prone.

Reactions

Erupting Consumption. When the Ashbringer takes damage, they can use their Consumption attack once.

Previous Versions

Name Date Modified Views Adds Version Actions
1/30/2024 10:20:28 AM
8
1
--
Coming Soon
Vengance

Comments

Posts Quoted:
Reply
Clear All Quotes