Armor Class
20
Augmented titanium plating
Hit Points
31
(1d10 + 2)
Speed
30 ft.
STR
14
(+2)
DEX
8
(-1)
CON
12
(+1)
INT
10
(+0)
WIS
8
(-1)
CHA
10
(+0)
Saving Throws
CON +4
Skills
Perception +2
Damage Resistances
Slashing
Condition Immunities
Frightened
Senses
Passive Perception 9
Languages
Mute
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Axe. Melee Weapon Attack: +1 to hit, reach 2 ft. one target. Hit: 4 (1d6 + 1) slashing damage, or 5 (1d8 + 1) slashing damage if used with two hands to make a melee attack.
Description
The seven ceptum knights are brainwashed goliath wariors augmented with armor plating fused to their bones by unholy methodes. They are asigned as bodyguards of the Bramstoke family name.
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