Medium Humanoid, Any Evil Alignment
Armor Class 18 (Half Plate shield)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws WIS +8, CHA +5
Skills Arcana +4, Intimidation +4, Medicine +6, Religion +4
Senses Passive Perception 15
Languages Common Undercommon, Abyssal, Sylvan and Ignan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Reaper. When Dark Priest casts a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.

Touch of Death (2/day). When Dark Priest hits a creature with a melee attack, it can deal extra necrotic damage to the target. The damage equals to 17.

Spellcasting. The priest is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, toll the dead, thaumaturgy.

1st level (4 slots): cure wounds, bane, inflict wounds, guiding bolt.

2nd level (3 slots): lesser restoration, aid, spiritual weapon.

3rd level (3 slots): dispel magic, spirit guardians/animate dead, mass healing word.

4th level (1 slot): guardian of faith, 

Actions

Priest's Lantern. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 3 (1d6) fire damage.

Description

Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.

Monster Tags: NPC

Habitat: Urban

ThalinKratos

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