Favored By Spirits. Undead creatures will not take hostile actions against Caryll unless he has taken a hostile action against them or their allies.
Incredible Fortitude. Caryll has advantage on Strength Saving Throws and Constitution Saving Throws.
Regeneration. If Caryll has not taken damage since the end of his last turn, he regains 20 hit points at the start of his turn. In addition, whenever he is missing more than 50 hit points, he regains 10 hit points at the start of his turn regardless of taking damage after the end of his last turn.
Here to Stay. Once per day when he would be falling to 0 Hit points Caryll can choose to fall to 1 hit point instead.
Tethered. Caryll and the Dracolich Halberd can never be seperated for long. He can not be disarmed while holding it, whenever the halberd is more than 10ft. away from him at the start of his turn (and while it is on the same plane of existence), it automatically reappears in his hand (no action required). However, he can willingly sever this connection. Doing so requires him to perform a 1 minute ritual at the end of which he takes 50 points of force damage. For the duration of this ritual he can not take other actions than performing the ritual and his speed is 0. He also automatically fails all saving throws and can not regenerate hit points. Should Caryll die before performing this ritual, the Dracolich Halberd bursts into flames and is gone forever.
Spellcasting. Caryll is a 5th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +12 to hit with spell attacks). He can cast the following spells whenever he is holding the Dracolich Halberd without requiring material components:
Cantrips (at will): Spare the Dying
1st level (2 slots): False Life (only on others)
2nd level (1 slot): Gentle Repose
3rd level (1 slot): Feign Death
Multiattack. Caryll makes 3 attacks, only one of which can be a Ghost Hand attack.
Dracolich Halberd. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 11 (1d10 + 6) magical slashing damage.
Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 5) bludgeoning damage.
Ghost Hand. Ranged Weapon Attack: +9 to hit, range 30 ft., 1 target. Hit: 7 (1d4 + 5) necrotic damage. A creature hit by this attack can't regain hit points until the start of Caryll's next turn.
Grim Howl (Recharge 5-6). Caryll lets out a blood-curdeling howl. Every creature within 30 ft. of him that can hear him must succeed on a Constitution Saving Throw (DC 17) or take 10 (3d6) psychic damage and be deafened for one minute. On a successful save creatures take half damage and aren't deafened. A creature that is deafened by this ability begins hearing the screams and cries of the dead. At the start of its turn, it must succeed on a Wisdom Saving Throw (DC 17) or have its movement halved.
Unbridled Rage (1/day). Once per day when Caryll is below 80 hit points, he can unleash the rage inside him in a flurry of attacks. He makes a Dracolich Halberd attack against all creatures within 10 ft. of him. These attacks have advantage and deal an additinal 4 (1d8) necrotic damage on a hit. Caryll can not use this action if he has already used a bonus action and immediately ends his turns right after using this ability.
Shove. Caryll attempts to shove a creature. If successful, he can move the creature 5ft. in any direction he chooses as long as the path is clear and the movement ends on an unoccupied space.
Retaliate. Immediately after being hit with an attack by a creature within 10 ft. of him, Caryll makes on Dracolich Halberd attack against that creature.
Caryll can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Caryll regains spent legendary actions at the start of his turn.
Fist (Costs 1 Actions). Cayrll makes one Fist attack.
Ghost Hand (Costs 2 Actions). Caryll makes one Ghost Hand attack.
Move (Costs 1 Actions). Caryll moves up to half of his speed without provoking opportunity attacks.
Description
Caryll Darkhawk, also known as "Caryll the Undertaker", was once husband to the Red Queen. In this (much simpler) time, they made an effort to found a kingdom of grace and mercy - where everyone would be looked after and anyone could get a second chance.
The years were cruel to them, however. Their sons, Thomas and Stephan, were taken from them by an invading band of mercenaries. Under the command of one Alejandro Cavilleri the band systematically took over the Ravenhold, where the resigned.
After that, everything changed for Caryll and his wife. Their marriage fell apart, as the woman who would later only be known as the Red Queen devoted her life to revenge. As a result, an immense darkness took holdof Caryll, and he became more and more depressed.
When he couldn't take it anymore, he left the realm, and nobody seems to know where he went.
Yet something still seems to connect him to the Ravenhold, as after the Red Queen had once again claimed it for herself and used it as a base for her operations, people every now and then seem to spot a shadow that bares his resemblance.
The Undertaker. Before he left, Caryll was known to make his rounds around the towns and cities in vicinity of the Ravenhold. He would often take care of bodies of beasts and men that died on the road and in the woods an bury them.
Through this, the spirirts of those who linger seem to have taken a liking to him and slowly started becoming a part of him, making him undead in the process.
This seemed to ease his burden a bit, but it also meant he wouldn't be saved by a timely death.
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