Tiny Celestial, Any Good Alignment
Armor Class 12
Hit Points 7 (3d4)
Speed 10 ft., Fly 40 ft.
STR
8 (-1)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws WIS +4, CHA +4
Skills Insight +4, Persuasion +4, Stealth +4
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed
Senses Darkvision 60ft, Passive Perception 14
Languages Celestial, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Holier than thou. The Cherubim has advantage on charisma checks when interacting with celestials.

Spellcasting. The Cherubim is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The cherubim has following Cleric spells prepared:
Cantrips (at will): Sacred Flame
1st level (2 slots): Cure Wounds

Actions

Punch. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. 

Shortbow. Ranged Weapon Attack: +4 to hit, range 40/160 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

mrsspace

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