Small Humanoid (Gnome), Lawful Good
Armor Class 12 leather
Hit Points 16 (3d8)
Speed 25 ft.
STR
9 (-1)
DEX
13 (+1)
CON
12 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws INT +4, WIS +3
Skills Arcana +6, Nature +4, Survival +3
Senses Darkvision, Passive Perception 11
Languages Common, Gnomish, Ignan Gnomish, Common, Ignan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits
  • Gnome Cunning. The gnomish engineer has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • Spellcasting. The gnomish engineer is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared.
    • Cantrips (at will): fire bolt, mending, prestidigitation
    • 1st level (3 slots): burning hands, detect magic, identify, magic missile
  • Tinker. The gnomish engineers add twice their proficiency bonus to any ability check made with tinker’s tools.


Skills Arcana +6, Nature +4, Survival +3

Actions

Light Hammer. Melee or Ranged Weapon Attack: +1 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1 (1d4 – 1) bludgeoning damage.

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Sidekick

MeddlingKids