Large Beast, Neutral Evil
Armor Class 16 natural armor
Hit Points 51 (6d10 + 18)
Speed 60 ft.
STR
19 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Skills Perception +5
Senses Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pounce. If the crystal lizard moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the crystal lizard can make one bite attack against it as a bonus action.

Spellcasting. The crystal lizard is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +1 to hit with spell attacks). The crystal lizard has following Wizard spells prepared:
 Cantrips (at will): ray of frost

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

 

Description

The crystal lizard is a creature covered in magical crystals most commonly blue, they are very territorial and will attack anything that enters it's territory. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/25/2024 5:00:10 PM
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1/31/2024 5:32:03 PM
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1/31/2024 5:46:45 PM
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Habitat: Grassland

Miziku

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