Armor Class
14
Unarmored Defense
Hit Points
35
(3d12 + 9)
Speed
30 ft.
STR
16
(+3)
DEX
13
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +5, CON +5
Skills
Athletics +5, Insight +2, Intimidation +2, Perception +2, Survival +2
Senses
Passive Perception 12
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Rage. As a bonus action enter a rage for up to 1 minute (10 rounds).
You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging. Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.
You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging. Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.
Frenzy. While raging, you can choose to frenzy. You can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
Reckless AttackWhen you make your first attack on your turn, you can decide to attack recklessly, giving you advantage on melee weapon attack rolls using STR during this turn, but attack rolls against you have advantage until your next turn.
Danger SenseYou have advantage on DEX saving throws against effects that you can see while not blinded, deafened, or incapacitated.
Actions
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) slashing damage. Deals an additional +2 while raging.
Handaxe. RangedWeapon Attack: +5 to hit, range 20/60 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage.
Frenzy Attack. While in a frenzy, you can make a single melee weapon attack as a bonus action on each of your turns after this one.
Description
A retired adventurer, once a fierce barbarian full of rage and violence. Now just wants to run a business and have access to copious amounts alcohol. And yet the rage is not that far off... It is recommended that you pay your tab, and avoid damaging anything.