Partner Attack. +4 to hit, 60ft range. 1d6 + 2 Cold or Necrotic Damage
Melee Caster: passive move Your partner does not make ranged attacks at disadvantage against a creature within 5 feet of them.
Alter Terrain: active move, 3/SR Choose a point within 100 feet of your partner. The terrain in a 20-foot radius centered on that point becomes magical difficult terrain for 8 hours. Any subsequent uses of this move return the previously affected terrain to normal.
Curse: active move, 3/LR Select a creature that your partner can see within 60 feet of them. The target must make a Charisma saving throw. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw. The target can repeat this saving throw at the end of each of its turns. On a success, the effect ends. You add +1 to the d4 roll at 5th level, +2 at 11th level, and +3 at 17th level.
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1/31/2024 7:26:10 PM
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