Medium Humanoid (Sahuagin), Neutral Evil
Armor Class 17 (natural armor)
Hit Points 110 (13d8 + 52)
Speed 20 ft., swim 40 ft.
STR
15 (+2)
DEX
20 (+5)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +8, CON +7
Skills Acrobatics +8, Athletics +5, Perception +6, Stealth +8, Survival +6
Damage Vulnerabilities Lightning
Damage Resistances Cold
Condition Immunities Charmed
Senses Darkvision 120 ft., Passive Perception 16
Languages Aquan, Common, Telepathy 120 ft
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amphibious.The Abyssal Merrow can breathe air and water

Doom Cluster. The Abyssal Merrow has advantage on an attack roll against a creature if at least one other ally is within 5 feet of the creature and the ally isn't incapacitated.

Swimming Leap. With a 10-foot swimming start, the Abyssal Merrow can long jump out of or across the water up to 25 feet.

Actions

Multiattack. Abyssal Merrow makes two attacks, one with Deep Trident and one with Water Spear.

Deep Trident. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d8,+ 5) piercing damage plus 13 (3d8) cold damage

Water Spear. Melee or Ranged Weapon Attack: +9 to hit, reach S ft. or range 20/60 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 13 (3d8) cold damage. Abyssal Merrow can only make this attack if its in contact with water.

Description

Stat Block provided by Loot Studios.

Habitat: CoastalUnderwater

Silokun

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