Keen Senses. The hunter has advantage on Wisdom (Perception) checks that rely on sight or hearing.
Multiattack. The bounty hunter makes two Poisoned Blade attacks.
Poisoned Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (7d6) poison damage on a failed save and be Poisoned, or half as much damage on a successful one and is not Poisoned.
Bounty’s Bane (1/day). The bounty hunter throws a specially concocted grenade at a space it can see within 30 ft. Any creature in a 10 ft. sphere must make a DC 14 Strength saving throw as acidic tendrils spout forth and attempt to bind them in place. On a failure, they take 28 (8d6) acid damage and are Grappled (escape DC 14). While grappled in this way, the target is also Restrained and suffers 3 (1d6) acid damage at the start of each of its turns. On a success, they take half damage and are not grappled.
Cunning Action. Dash, disengage, or hide.
Uncanny Dodge. When hit by an attack they can see, the bounty hunter halves the attack’s damage.
Description
Bounty Hunter
The Bounty Hunter is a fast-moving, high-damage, lower-HP, skirmisher that is designed to hunt down and capture its bounties - dead or alive. When hunnting its target, it uses its high Survival and Stealth skills to find an opportune moment to strike. It does not attack targets head-on but instead waits for a moment of weakness to strike. Perhaps by creating an ambush or by striking when the target is otherwise preoccupied. If the Bounty Hunter fails to establish advantageous combat, it will attempt to retreat to fight another day.
When engaging in combat, the bounty hunter uses Bounty’s Bane in order to attempt to capture and restrain one or more of its targets. It has the combat experience to quickly assess which enemies appear physically weak (typically spellcasters and ranged attackers) and will prioritize entangling those targets, unless it has another specific target it is assigned to capture.
The Bounty Hunter uses Cunning Action to disengage out of unfavorable situations, to hide as part of an attempted escape, or to dash and close the distance in order to use Bounty’s Bane or close the gap to a target that has been restrained. Hitting a restrained target with its Poisoned Blade also has a chance to Poison that target which makes it that much harder for the target to escape the Grapple.
When operating in a group, such as part of a Rival Adventuring Group then the Bounty Hunter will attempt to stay hidden and flank the enemy combatants while the front-liners advance.
Design Note
The Bounty Hunter is intended to play a similar role as the Assassin from the SRD, but to address some of the issues with the assassin. Fights using the assassin are extremely swingy. They can either be deadly bloodbaths where all the PCs are murdered in their sleep, or they can be a yawn-fest if the assassin fails to get surprise. The Bounty Hunter is designed to be a less-swingy version of the Assassin. It’s still a powerful offensive-oriented NPC that can deal a lot of damage but it doesn’t rely on surprise crits and sneak attack, and its poison damage is also less swingy.
Bounty Hunter Sayings
| D4 | SAYING |
|---|---|
| 1 | “Your head’s worth more to me alive than dead, but dead is still more than nothing…” |
| 2 | “You can leave here with your pride stinged, or without your head. What’ll it be?” |
| 3 | “I’m not paid to fight fair. I’m paid to get results” |
| 4 |
“Running’s no use. I’ll just track you down and make you regret it.” |
Dungeons of Drakkenheim: Dogs of War - Mercenaries and Rival Adventurers for 5E
By:u/CordialGerm
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