Large Celestial (Angel), Neutral Good
Armor Class 18 Natural Armor
Hit Points 190 (20d10 + 80)
Speed 30 ft., Fly 30 ft., Swim 60 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws CON +9, INT +10, CHA +10
Skills Arcana +10, Perception +10, Performance +10, Religion +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 20
Languages Celestial, Common, Telepathy 30 ft.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Amphibious. The angel of feasts can breathe air and water.

Divine Creation. Angels are created to be perfect protectors. They thus don't require food, drink, or sleep.

Magic Resistance. The Angel of Feasts has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The Angel of Feasts' innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no components:
At will: detect magic, shift to cake (Silverplate exclusive) 
3/day each: plant growth, speak with plants
2/day each: commune with nature, scrying
1/day each: regenerate, reincarnate

Actions

Multiattack. The Angel of Feasts makes two melee weapon attacks.

Angel's Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 18 (4d8) radiant damage.

Bonus Actions

Radiant Breath (Recharge 5-6). The Angel of Feasts exhales radiant energy in a 60-foot-long, 5-foot-wide line. Each creature in that line must make a DC 17 Dexterity saving throw, taking 27 (5d10) radiant damage on a failed save, or half as much damage on a successful one.

Description

Angels are created to be perfect protectors. They thus don't require food, drink, or sleep.

The Angel of Feasts can appear as any sort of celestial version of a collection of foods of your choice.

Beginner_Bots

Comments

Posts Quoted:
Reply
Clear All Quotes