Small Elemental (Elemental), Neutral Evil
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft., Fly 30 ft.
STR
6 (-2)
DEX
12 (+1)
CON
10 (+0)
INT
9 (-1)
WIS
11 (+0)
CHA
13 (+1)
Skills Deception +3, Perception +2
Damage Vulnerabilities Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Primordial
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst. When the Mephit dies, it explodes in a cloud of aromatic mist. Each creature within 5 ft. of the Mephit must succeed on a DC 11 Wisdom saving throw or be stunned until the end of its next turn.

Innate Spellcasting (1/Day). The Mephit can innately cast the Colorful Trail (Silverplate Exclusive) spell (Spell save DC 11) using this feature, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) psychic damage.

Fragrant Breath (Recharge 6). The Mephit exhales a 15-foot cone of Fragrant mist. Each creature in the area must succeed on a DC 11 Wisdom saving throw or be charmed by the Mephit for 1 minute. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the Mephit deals damage to the charmed creature, the condition ends on the creature.

Description

Countless aromas infuse the realm of the foodfolk, bringing joy and variety to their lives.
Although pleasant smells are associated with good, they can be utilized to charm, confuse, and manipulate, and Aroma Mephits use them for their wicked goals. Aroma Mephits are creatures born out of the abundance of aromas and magic in the realm and they use their innate aroma to trick and hurt without reason, with no care for the repercussions.

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