Large Celestial, Lawful Good
Armor Class 16 natural
Hit Points 97 (10d10 + 21)
Speed 40 ft., Fly 100 ft.
STR
18 (+4)
DEX
18 (+4)
CON
19 (+4)
INT
16 (+3)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws WIS +9
Skills Perception +5
Damage Resistances Poison
Damage Immunities Radiant
Senses Darkvision 60 ft., Passive Perception 18
Languages Abyssal, Celestial, Sylvan can understand animals, Telepathy --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The cardinal griffon makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +8, reach 5 ft, Hit: 8 (1d10 + 4) piercing damage.

Claws. Melee Weapon Attack:  +8, reach 5 ft, Hit: 11 (2d8 + 4) slashing damage.

Spellcasting: The cardinal griffon casts one of the following spells, using wisdom as spellcasting ability (spell save DC 17) +6

At will: Gust, Druidcraft, Thorn whip.

2/day each: Absorb elements, Entangle, Speak with animals

1/day each: Plant growth, wind wall.

Bonus Actions

2/short rest:

teleport: teleport up to 30 ft.

heal: heal allies or it by 2d6 and must touch.

 

Reactions

-Absorb elements

Description

Cardinal griffons are one of the most majestic creatures in faureun. They are very rare, and only 7 known are alive. Usually hunted by demons for their healing properties. Because one feather can bring back the dead.

Previous Versions

Name Date Modified Views Adds Version Actions
1/16/2024 9:50:05 PM
4
0
2
Coming Soon
2/1/2024 10:56:55 PM
4
1
3
Coming Soon

Habitat: ArcticCoastalGrasslandHillMountain

DougLawrence42

Comments

Posts Quoted:
Reply
Clear All Quotes