Small Plant, Unaligned
Armor Class 15 Natural Armour
Hit Points 60 (10d10 + 10)
Speed 20 ft., Burrow 5 ft.
STR
20 (+5)
DEX
20 (+5)
CON
18 (+4)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +7, DEX +7, CON +6
Damage Vulnerabilities Fire, Slashing
Damage Resistances All
Damage Immunities Acid, Bludgeoning, Poison
Senses Blindsight 200 ft, Tremorsense 70 ft, Passive Perception 2
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the Creeping Death remains motionless, it is indistinguishable from an ordinary vine.

 

Actions

Entrap. The Creeping Death wraps itself around a creature at most 1 size bigger than itself. The creature must make a dexterity or strength saving throw, contested by the Creeping Death's strength (Athletics) check. If the Creeping Death's roll is higher, The creature is grappled, and the Creeping Death's attack rolls against it have advantage. If the creature's roll is higher, it throws the creeping death away 10 feet. 

Strangle. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 11 (3d6 + 2) Damage from air loss. A creature that doesn't need to breathe or can hold its breath indefinitely is immune to this damage.

Thorns. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) piercing damage and  3(1d4+1) poison damage at the start of the creature's turn for 10 hours. This effect can be ended early with a lesser restoration or similar spell. This effect does not stack, so a creature hit once with thorns does not take x2 poison damage if they are hit again.

Description

Creeping death is a deadly vine plant that traps and strangles its prey. It stalks along trails and roads, looking for easy targets. The creeping death isn't unintelligent, and it will not attack creatures it knows it cannot fight. Creeping death do not usually work together, but will team up if they are hunted and outnumbered.

Monster Tags: Demonplant

Habitat: Forest

ShinyAtol

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