AC
9
Initiative
-1 (9)
HP
19
(3d8 + 6)
Speed
20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 8 | -1 | -1 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | -4 | -4 |
| WIS | 5 | -3 | -3 |
| CHA | 5 | -3 | -3 |
Vulnerabilities
Radiant
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 7
Languages
understands the languages it knew in life but can't speak
CR
1/4 (XP 50; PB +2)
Traits
Undead Fortitude. Whenever a creature deals 5 damage or less to the zombie, the zombie takes no damage instead.
Actions
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.
Reactions
Undead Reflexes. Trigger: The zombie’s Undead Fortitude trait reduces damage dealt by a creature the zombie can see within 5 feet of it to 0. Response: The zombie makes a Slam attack with Disadvantage against the triggering creature.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/2/2024 5:52:51 PM
|
1
|
0
|
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|
Coming Soon
|







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