Tiny Monstrosity (Merfolk), Neutral Evil
Armor Class 13
Hit Points 15 (6d4)
Speed 0 ft., Swim 40 ft.
STR
2 (-4)
DEX
16 (+3)
CON
10 (+0)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)
Skills Stealth +5
Senses Darkvision 60 ft., Passive Perception 9
Languages Deep Speech understands but can't speak.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Slippery. The Bassassin has advantage on ability checks and saving throws against being grappled.

Water Breathing. The Bassassin can breathe only underwater.

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. This attack deals a 7 (2d6) extra damage if the Bassassin has advantage on the attack roll.

Bonus Actions

Slippery Cunning. The Bassassin takes the Dash, Disengage, or Hide action, or chooses to have advantage on its next attack roll it makes until the start of its next turn.

Description

The origin of this creature is unknown and debated to this day. It would be odd for a magician to create a fish holding a knife with its fins but, it would be even odder to think that nature gave birth to it. It might be a joke from gods or a more sinister entity, but regardless, they exist and they are a big problem for anyone who braves the sea.

Marine Creature. Bassassins are mostly found in seas and oceans, though they sometimes journey to rivers as well. Some varieties can be found in lakes and ponds.

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