Medium Undead (Human), Neutral Evil
Armor Class 6 Natural armour
Hit Points 9 (1d10 + 4)
Speed 40 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws WIS +2
Skills Athletics +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

It’s Contagious! If an Enemy damaged by the zombie is reduced 0 hit points, it must make a Constitution saving throw with a DC of 10, if it fails it will Turn into a zombie at the end of the round.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 1) bludgeoning damage.

Description

These Undead zombies move much easier than shamblers. They are clad in the torn & bloody apparel they wore when Turned, with eyes burning a ghostly green.

Previous Versions

Name Date Modified Views Adds Version Actions
2/2/2024 11:31:09 AM
4
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2/2/2024 11:35:29 AM
5
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2/2/2024 6:59:43 PM
6
1
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2/2/2024 7:03:26 PM
1
0
1
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Habitat: Urban

DemonXVIII01779

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