Armor Class
6
Natural armour
Hit Points
9
(1d10 + 4)
Speed
40 ft.
STR
10
(+0)
DEX
10
(+0)
CON
12
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
WIS +2
Skills
Athletics +4
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
understands the languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
It’s Contagious! If an Enemy damaged by the zombie is reduced 0 hit points, it must make a Constitution saving throw with a DC of 10, if it fails it will Turn into a zombie at the end of the round.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 1) bludgeoning damage.
Description
These Undead zombies move much easier than shamblers. They are clad in the torn & bloody apparel they wore when Turned, with eyes burning a ghostly green.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/2/2024 11:31:09 AM
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4
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0
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Coming Soon
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2/2/2024 11:35:29 AM
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5
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0
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Coming Soon
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2/2/2024 6:59:43 PM
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6
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1
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Coming Soon
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2/2/2024 7:03:26 PM
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1
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0
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1
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Coming Soon
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