Immutable Form. The angel is immune to any spell or effect that would alter its form.
Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Magic Weapons. The angel’s weapon attacks are magical.
Multiattack. The Angel makes two melee attacks.
Wing. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (1d8 + 7) slashing damage.
Great sword. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16(4d6+6) slashing damage. And 6(1d8+2) radiant damage.
Radiant Blast. The Angel lets loose a blast of radiant energy from a cannon on its hand. All creatures in a 30 ft by 5 ft line make a DC 17 Dexterity saving throw, taking 24(4d12) radiant damage on a failed save, or half as much damage on a successful one.
Self Repair. The Angel’s AC goes down by 1, but regains 30 hit points
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