Unusual Nature. The destroyer doesn’t require air, food, drink, or sleep.
Multiattack. The destroyer makes one Bite attack and two Rotating Saw attacks, or it makes two Lightning Jolt attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (2d10 + 4) piercing damage.
Rotating Saw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 4) slashing damage.
Lightning Jolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 13 (2d10 + 2) lightning damage.
Spelljamming Helm Interface. The destroyer attaches to a spelljamming helm it can see within 5 feet of itself and attunes to the helm instantly. If another creature is already attuned to the helm, that creature’s attunement to the helm ends when the destroyer's attunement begins. The destroyer can operate the helm even though it isn’t a spellcaster. The destroyer can detach from the helm as a bonus action, which ends its attunement to the helm.
Description
A Clockwork Destroyer is a much larger and deadlier version of a Clockwork Horror, constructed by several Clockwork Horrors working together. They are stronger, faster, and much more powerful. With massive saw blades and a stronger bite, they are a force to be reckoned with.
When a clockwork destroyer dies, the magic that created it consumes it over a period of 1 minute. Its metallic body and crystal eye degrade rapidly until nothing is left but a small heap of glittering dust.
Previous Versions
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2/2/2024 8:20:01 PM
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2
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1
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Coming Soon
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