Magic Resistance. The baby phoenix has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The baby phoenix can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft, of it that can understand a language.
Fire to Ash. When the baby phoenix dies, Phoenix Egg appears in the space that baby phoenix previously occupied. If the baby phoenix was in flight, the phoenix egg ignores any damage it would have taken from the fall.
Magic Weapons. The baby phoenix's weapon attacks are magical.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 slashing damage plus (1d6) fire damage.
Fire Ray. Ranged Spell Attack: +5 to hit, range 15 ft., one target. Hit: 4 (1d8) fire damage.
Protective Shroud. The baby phoenix can shroud a willing creature with a protective aura. The creature gains advantage to saving throws against spells that affect their minds. Baby Phoenix cannot take an action while shrouding, and must stay within 5 ft. of the creature or the effect ends. Baby Phoenix regains the ability to use this feature after the Baby Phoenix finishes a short or long rest. If the shrouded creature's hit points drop to 0, the baby phoenix can use its reaction to transfer all its remaining hit points to the shrouded creature. The baby Phoenix turns into a Phoenix egg after successfully transferring its hit points.
Illumination. The baby phoenix sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The effect lasts for an hour unless dismissed as a bonus action or dispelled.
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