Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Spellcasting.
Spellcasting Ability. The sidekick’s spellcasting ability for these spells depends on the choice you made on the Spellcasting table.
The sidekick uses its spellcasting ability whenever a spell refers to that ability. In addition, it uses its spellcasting ability modifier when setting the saving throw DC for a spell it casts and when making an attack roll with one.
Spell save DC = 8 + sidekick’s proficiency bonus + spellcasting ability modifier
Spell attack modifier = sidekick’s proficiency bonus + spellcasting ability modifier
Spellcasting Focus. The sidekick can use an arcane focus for its spells
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6). The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. The mephit casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 11):
At Will: Message, Minor Illusion
1st level: Healing Word
Comments