Parasitic Escape: If this creature would drop to 0 hit points it can attempt to infect the creature closest to it, the creature must succeed on a DC 10 Constitution saving throw or be infected by this Parasite.
Parasitic Infection: A creature infected by this Parasite must succeed on a DC 12 Intelligence saving throw or lose 1 point to their Intelligence Score every day at dawn, If the infected creature's Intelligence Score reaches 3,The Parasite takes over and the creature becomes a Waroblin
Parasitic Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 4) piercing damage. On a hit the target must succeed on a DC 10 Constitution saving throw or be infected
Description
This creature is usually docile and only attacks if provoked.
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