Medium Monstrosity, Chaotic Neutral
Armor Class 13 Natural armor
Hit Points 42 (13d6 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
5 (-3)
WIS
9 (-1)
CHA
7 (-2)
Saving Throws INT −1, WIS +1, CHA +0
Skills Stealth +13, Survival +12
Damage Resistances Necrotic
Condition Immunities Charmed, Frightened, Stunned
Senses Blindsight 120 ft., Darkvision 120 ft., Passive Perception 12
Languages Telepathy
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Parasitic Escape: If this creature would drop to 0 hit points it can attempt to infect the creature closest to it, the creature must succeed on a DC 10 Constitution saving throw or be infected by this Parasite.

Parasitic Infection: A creature infected by this Parasite must succeed on a DC 12 Intelligence saving throw  or lose 1 point to their Intelligence Score every day at dawn, If the infected creature's Intelligence Score reaches 3,The Parasite takes over and the creature becomes a Waroblin

Actions

Parasitic Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 4) piercing damage. On a hit the target must succeed on a DC 10 Constitution saving throw or be infected

 

Description

This creature is usually docile and only attacks if provoked.

Monster Tags: Myconid

Habitat: ForestSwampUnderdark

chaosmaster221

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