Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws WIS +1
Skills Arcana +2, History +2, Medicine +1, Stealth +4
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Saves. Cazi’s Wisdom save is +1

Spellcasting. The druid is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 9, +1 to hit with spell attacks). It has the following druid spells prepared that it can cast with its druid staff:

Cantrips (at will): magic stone, poison spray, primal savagery

1st level (3 slots): cure wounds, detect magic, thunderwave

Magical Recovery. When the Goblin finishes a short rest, it can recover spell slots. The spell slots can have a combined level that is equal to or less than half it’s level (rounded up), and none of the spell slots can be 6th level or higher. Once the sidekick uses this ability, it can’t use it again until it finishes a long rest.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Gorworr