Medium Ooze, Typically Lawful Evil
Armor Class 16
Hit Points 175 (10d8 + 30)
Speed 20 ft.
STR
8 (-1)
DEX
19 (+4)
CON
16 (+3)
INT
19 (+4)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws INT +7, CHA +2
Skills Deception +5, Perception +4
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing, Slashing
Damage Immunities Acid
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 14
Languages Common plus two more languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Aversion to Fire. If the ooze takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Unusual Nature. The ooze doesn’t require sleep.

Actions

Multiattack. The oblex makes two Pseudopod attacks, and it uses Eat Memories.

Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) psychic damage.

Harden. When the ooze takes 15 or more damage in a single attack, it can add the remaining damage to it's AC until the end of it's next turn. As a bonus action, it can release that additional AC as additional damage on its next attack.

 

Habitat: SwampUnderdarkUrban

theswilliams

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