Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Aversion to Fire. If the ooze takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Unusual Nature. The ooze doesn’t require sleep.
Multiattack. The oblex makes two Pseudopod attacks, and it uses Eat Memories.
Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) psychic damage.
Harden. When the ooze takes 15 or more damage in a single attack, it can add the remaining damage to it's AC until the end of it's next turn. As a bonus action, it can release that additional AC as additional damage on its next attack.
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