Necrotic Affinity. Bás, Master of Death is immune to fire damage. Any necrotic damage dealt to Bás by sources other than his own heal him for twice the amount of damage dealt.
Evasion. Bás can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When Bás makes a Dexterity saving throw to take half damage on a successful save, they instead take no damage on a success and half damage on a failure.
Gravesight: Bás can see through magical darkness as though it were dim light.
Sickened: A sickened creature has disadvantage on all attack rolls and ability checks. Additionally, whenever they make a saving throw, they must roll 1d6 and subtract the result from their roll.
Withering: A withering creature loses 1d6 hit points at the start of each of their turns. Their hit point maximum is reduced by the same amount. This hit point reduction lasts until the withering creature takes a long rest or the condition is healed by Lesser Restoration or some similar healing ability. While a creature is withering, any time they would restore lost hit points, they must make a DC 18 Constitution saving throw. On a success, they heal normally. On a failure, the healing fails.
Plague Master: If a creature is sickened and would be sickened again by one of Bás' abilities, they instead take 11 (3d6) necrotic damage.
Master of Decay: If a creature is withering and would be subject to withering again by one of Bás' abilities, they instead take 11 (3d6) necrotic damage.
Action Points: Bás has 3 action points which he can spend selecting actions for his turn. These action points replenish at the start of his turn. Unspent action points are lost at the end of each of Bás' turns.
Necrotic Mastery (0 Action Points, 1/round): Bás's command over death empowers him with the following abilities:
- Bás can extinguish any source of light within 120 feet that he can see, snuffing out even the faintest glimmer of hope.
- Bás can create a 10-foot cube of magical darkness in any space within 60 feet that he can see. Any creatures within the darkness must make a DC 18 Constitution saving throw. On a failure, the creature is blinded and takes 3 (1d6) necrotic damage at the start of each of its turns. A blinded creature may spend its action attempting to dispel the darkness, dissipating it with a successful DC 18 Arcana (Intelligence) check.
Necrotic Strike (1 Action Point): Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 11 (3d6) necrotic damage. The target must then make a DC 18 Constitution saving throw or be subject to the withering condition.
Cursed Bolt (1 Action Point): Ranged Weapon Attack: +8 to hit, range 120 ft., one target. Hit: 19 (4d6 + 5) necrotic damage. The target must then make a DC 18 Constitution saving throw. On a failure, the target is sickened.
Death's Grasp (2 Action Points): Bás channels even more necrotic energy into his strike, making a Necrotic Strike against a creature within reach. On a hit, the target takes an additional 14 (4d6) necrotic damage. If the target is withering, Bás is healed for the amount of necrotic damage dealt.
Shadow Bind (2 Action Points): Bás infuses his strike with dark energy, making a Necrotic Strike against a creature within reach. On a hit, the target takes an additional 14 (4d6) necrotic damage and must succeed on a DC 18 Strength saving throw or become restrained as shadowy tendrils wrap around its limbs. Additionally, if the target is sickened, it takes an extra 7 (2d6) necrotic damage at the start of each of its turns while restrained.
Grim Reaping (3 Action Points): Bás taps into the essence of death itself, unleashing a devastating onslaught of necrotic energy upon a single target within reach. He makes a Necrotic Strike against the target, dealing an additional 14 (4d6) necrotic damage on a hit. The target must then succeed on a DC 18 Constitution saving throw or suffer from both the withering and sickened conditions until the end of its next turn. Furthermore, Bás can choose up to three other creatures within 30 feet of the initial target to be affected by the spectral reaping. Each chosen creature must make a DC 18 Constitution saving throw or take 14 (3d6) necrotic damage and become sickened until the end of its next turn. If the initial target is already withering or sickened, the additional necrotic damage inflicted by Grim Reaping increases by 7 (2d6) against that target.
Death's Embrace (2 Action Points): Bás channels the essence of death into his Cursed Bolt, targeting a creature within range. On a hit, the target takes an additional 11 (3d6) necrotic damage. If the target is withering, they must make an additional DC 18 Constitution saving throw. On a failure, they are paralyzed until the end of their next turn.
Plague Infusion (2 Action Points): Bás imbues his Cursed Bolt with virulent necrotic energy, targeting a creature within range. On a hit, the target takes an additional 14 (3d6) necrotic damage. If the target is sickened, it contracts a necrotic plague. At the start of each of its turns, the afflicted creature must make a DC 18 Constitution saving throw. On a failed save, it takes 7 (2d6) necrotic damage as the plague ravages its body and their movement speed is reduced by half. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Mortality's Embrace (3 Action Points): Bás taps into the very essence of mortality, unleashing a devastating wave of necrotic energy in a 30-foot radius centered on himself. All creatures within the area must make a DC 18 Constitution saving throw. On a failed save, a creature takes 28 (8d6) necrotic damage and becomes withering. On a successful save, the creature takes half damage and isn't subject to the withering condition. In addition to the necrotic damage, the area becomes shrouded in an aura of deathly energy. The ground becomes corrupted with decay, causing it to be difficult terrain for creatures other than Bás. Any creature that starts its turn within the area must make a DC 18 Constitution saving throw or take 14 (4d6) necrotic damage and become withering until the start of its next turn. Furthermore, the necrotic energy lingers in the air for 1 minute, causing it to siphon vitality from living creatures. Any creature that casts a spell within the area must succeed on a DC 18 Constitution saving throw or take 14 (4d6) necrotic damage as the energy disrupts their life force.
Deathly Blink: Bás teleports up to 30 feet to an unoccupied space that he can see. When he teleports, there is a burst of necrotic energy from his initial and ending positions. Each creature within 10 feet of either point must make a DC 18 Dexterity saving throw or take 14 (4d6) necrotic damage.
Dark Empowerment: Bás channels dark energy into his next attack. His next attack this turn deals an additional 11 (3d6) necrotic damage.
Necrotic Resilience: Bás channels necrotic energy to bolster his defenses. Until the start of his next turn, he gains resistance to all damage except radiant damage.
Gravebound Momentum: Bás taps into the power of death to fuel his movements. Until the end of his turn, he gains a flying speed equal to his walking speed and can move through other creatures and objects as if they were difficult terrain. Any creature Bás moves through in this way must succeed on a DC 18 Strength saving throw or be pushed 10 feet away and knocked prone.
Dreadful Pulse: Bás taps into the existential dread of his foes, sending them running. Each creature within 30 feet of Bás must make a DC 18 Wisdom saving throw or be frightened of Bás under the end of their next turn.
Necrotic Ward: When Bás sees a creature within 60 feet casting a spell, he can use his necromantic abilities to disrupt the magical energies. Bás can expend his reaction to make an ability check using his Wisdom modifier (+5). The DC for this check is 10 + the spell's level. On a successful check, Bás counters the spell, nullifying its effects. Additionally, Bás gains temporary hit points equal to three times the spell's level.
Necrotic Resurgence: When Bás drops to 0 hit points but isn't killed outright, he can choose to drop to 1 hit point instead. He then regains 28 (8d6) hit points. This ability can't be used again until Bás finishes a long rest.
Shadow Retribution: When Bás is hit by an attack, he can unleash a retaliatory strike imbued with necrotic energy. He makes either a Necrotic Strike or Cursed Bolt attack against the creature that hit him. On a hit, the target must reroll the attack roll with disadvantage.
Necrotic Retribution: When Bás takes damage, he can contort the soul of his attacker, making them feel the pain they inflicted upon him. If the source of the damage is a creature that Bás can see, they must make a DC 18 Wisdom saving throw. On a failure, they take damage equal to the amount of damage dealt to Bás.
Essence Drain: When a creature within 30 feet of Bás dies, he can use his reaction to drain its life force. Bás regains hit points equal to half the creature's hit point maximum, and the creature's corpse crumbles to dust. A creature whose corpse is destroyed in this way can only be restored to life through True Resurrection or some sort of divine intervention.
Bás can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bás regains spent legendary actions at the start of his turn.
Necrotic Surge (Costs 1 action): Bás channels dark energy into a powerful burst, releasing a wave of necrotic energy in a 15-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one.
Soul Siphon (Costs 1 action): Bás targets a creature within 60 feet and attempts to drain its life force. The target must succeed on a DC 18 Constitution saving throw or take 7 (2d6) necrotic damage and Bás regains hit points equal to the damage dealt.
Grave Grasp (Costs 1 action): Bás conjures spectral hands from the ground to restrain a creature within 30 feet. The target must succeed on a DC 18 Strength saving throw or be restrained until the end of its next turn.
Death's Embrace (Costs 2 actions): Bás releases a wave of chilling darkness in a 30-foot radius centered on himself. Each creature in the area must succeed on a DC 18 Constitution saving throw or be stunned until the end of its next turn.
Shadow Step (Costs 2 actions): Bás melds into the shadows and reappears behind a creature within 60 feet. He then makes a Necrotic Strike attack against that creature.
Unholy Annihilation (Costs 3 actions, 1/day): Bás calls upon the darkest powers of necromancy, unleashing an unholy blast of energy in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one. Any creature reduced to 0 hit points by this ability rises as a specter under Bás' control at the start of their next turn.
Description
Bás, the Master of Death, is a figure shrouded in darkness and steeped in the arcane mysteries of necromancy. Once a revered scholar of the magical arts, Bás delved too deeply into the forbidden knowledge of life and death, ultimately becoming consumed by the dark forces he sought to control. Now, he is a twisted and malevolent figure, his once-human features distorted by the corrupting influence of necrotic energy.
His mastery over necromantic magic is unmatched, and he wields it with deadly precision in both martial combat and arcane spellcasting. Bás is a formidable opponent, his movements fluid and graceful as he seamlessly blends martial arts techniques with dark sorcery. His attacks leave a trail of decay and despair, draining the life force from his enemies and leaving them weakened and vulnerable.
Driven by an insatiable thirst for power and an unquenchable desire for revenge against those who wronged him, Bás is a relentless force of destruction on the battlefield. He commands legions of undead minions with chilling efficiency, their lifeless forms animated by his dark will.
Bás is a figure of fear and dread, a harbinger of death and decay who strikes terror into the hearts of all who oppose him. His dark presence looms over the battlefield like a specter of doom, casting a shadow that blots out the light and heralds the coming of the end times.
Previous Versions
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