Medium Construct, Neutral Evil
Armor Class 19 Natural Armor
Hit Points 250 (30d12 + 70)
Speed 40 ft.
STR
22 (+6)
DEX
16 (+3)
CON
18 (+4)
INT
4 (-3)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws STR +11, CON +9
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Tremorsense 15 ft., Passive Perception 10
Languages None
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Killing Breath. If the Inquisitor kills a creature it heals a number of hit points equal to 1d8 * CR or 1d12 * Total Level. Note it must kill the creature not simply knock it unconscious. If the CR is less than 1 then the Inquisitor heals 1d8 hit points.

Immutable Form. The Inquisitor is immune to any effect which would alter its form.

 

Actions

 Multiattack. The Inquisitor makes four attacks. Two fist, one spear, and one sword.

Fist. Melee Weapon Attack: +11 to hit, range 5ft. Hit: 18(2d12+5) force damage. The target must make a DC 14 Con Save or become stunned until the end of their next turn.

Sword. Melee Weapon Attack: +13 to hit, range 15ft. Hit: 16(2d10+5) necrotic damage. If the attack misses the target must make a DC 16 Chr Save or become cursed. A cursed creature is haunted by the souls of those slain and takes 4(1d6) psychic damage at the start of their turn. Only taking a short rest or casting the spell remove curse can remove this effect.

Spear. Melee Weapon Attack: +13 to hit, range 20 ft. Hit: 21(3d10+5) radiant damage. The target must make a DC 12 Con Save or be blinded until the end of their next turn. The target must make this save regardless of whether or not this attack hit.

Bonus Actions

Mindless Rage(3/day). The Inquisitor enters a state of mindless destruction. While in this state the inquisitor may make an additional attack as a bonus action and if it were to fall to zero hit points it would instead fall to 1 the first time this occurs while in mindless rage. The Inquisitor only loses its rage when it does not attack a creature for an entire turn.

Reactions

Retreat is Not an Option. If the Inquisitor strikes a creature with an Attack of Opportunity its speed is reduced to zero. If this strike knocks a creature to zero hit points the Inquisitor does not use its reaction to make this strike.

Gravity is Optional. After the Inquisitor jumps into the air it can creature a momentary platform to stand on. This platform lasts until the end of its turn.

Description

The Bounded Inquisitor is the logical conclusion to the plight of the Bounded. After the soul ripped from the Bounded has had a few millennia to feel nothing, but excruciating pain it is placed into a homunculus. This creature knows nothing, but pain and how to inflict death. The golden weapons of the Bounded grow with this creature forming a telepathic link.

DSparks18

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