Protective Visor. To defend themselves, Bulldozers wear a protective visor over their face to protect themselves from damage. The Visor has 30 HP, and can be damaged by any attacks specified at the Bulldozers face. Once the Visor is destroyed, any attack to the Bulldozers face will deal triple damage.
YOU'RE UP AGAINST A WALL. AND I AM THE FREAKING WALL! Bulldozers take 25% less damage from all sources, unless that source is aimed at the Bulldozers face. In which case it deals with the Protective Visor.
Bulldozer Variants. Bulldozers come in many different forms, depending on the Dozer. They'll wear different colored body armor, and wield a different gun. The Different Bulldozers are
- Green Bulldozer. Have 20% less health than the average Bulldozer, uses the Reinfield 880.
- Black/Killdozer. The most average and common Dozer, uses the IZHMA 12G.
- Skulldozer. The Face of Dozer kind. Wears camouflage with a Skull painted on its Visor. Uses the KSP.
- Minigun Dozer. Has 20% more health than the average Bulldozer, uses the Vulcan Minigun. Dresses in Beige with a Black visor. Has 10 ft. less speed.
- Medic Dozer. Dressed in Red and White. Uses the Compact-5.
- Zeal Dozer. uses the same weapon as any other Dozer variant, but with a large Z painted on its Visor, wears a blueish gray, has 30% more health, and acts much more professionally.
- Titan Dozer. The Most feared Dozer. Wields any other Dozer weapon, has 50% more health, Visor has an additional 20 HP, and has a shield on its back that absorbs 80% of damage.
Reinfield 880. Ranged Weapon Attack: +3 to hit, range 5/60 ft., one target. Hit: 31 (4d8 + 8) Piercing damage. Damage halved every 15 tiles away from the Dozer the target is. Only used by Green, Zeal, and Titan Dozer.
IZHMA 12G. Ranged Weapon Attack: +4 to hit, range 5/60 ft., one target. Hit: 23 (5d6 + 5) Piercing Damage. Damage lowered by 25% of the remainder every 15 tiles away from the Dozer the target is. Only used by Black, Zeal, and Titan Dozers.
KSP. Ranged Weapon Attack: +7 to hit, range 20/80 ft., one target. Hit: 19 (4d6 + 5) Piercing Damage. Multi-attacks three times. Only used by Skull, Zeal and Titan Dozer
Vulcan Minigun. Ranged Weapon Attack: +1 to hit, range 15/70 ft., one target. Hit: 16 (3d6 + 4) Piercing Damage. Multi-attacks 6 times. Only used by Minigun, Zeal, and Titan Dozers.
Compact-5. Ranged Weapon Attack: +3 to hit, reach 30-80 ft., one target. Hit: 12 (3d8 + 2) Piercing Damage. Multi-attacks 3 times. Only used by Medic Dozers.
Body Chuck. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 26 (5d8 + 7) Bludgeoning Damage.
Chokeslam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. If this attack lands, the target can roll against the Dozer in a strength check to break out of the Dozers grip. If the target fails, they take 37 (7d6 + 12) bludgeoning damage and are knocked prone, while they take half as much and avoid prone on succeeding.
WAKEY WAKER LITTLE BABY. Only used by Medic Dozers. The Dozer stands over an unconscious ally. If the Dozer succeeds a DC 17 Intelligence check, the unconscious target instantly revives at 1 HP.
Description
The elite and most cocky members of the entire Police Squad. Bulldozers are loud, proud, and want nothing less than to destroy everything. Their smack talking power rivals that of even the greatest smack talkers. A Bulldozer is easily recognizable from his loud and brash voice, giant frame, and overconfident attitude. Usually meeting a Bulldozer head on is a death sentence, and a great way to be packing into prison before you can say "Bulldozer time!". On top of already being massive threats, Bulldozers also come in many different colors, giving them variety. But they all have 2 things in common. They're loud and proud, and they'll drop on you like a dang piano.
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