Small Humanoid (Goblinoid), Neutral Evil
Armor Class 14 (leather armor, shield)
Hit Points 15 (4d6)
Speed 30 ft., Fly 20 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The corrupted goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Relentless. The corrupted goblin will attack until it falls, regardless of the situation.

Twisted Flight. Through experimentation, they have been given wings, although they're dishevelled and not the most useful. The corrupted goblin can use its action to fly up to 20 ft.

Actions

Multiattack. The corrupted goblin can make two claw attacks each round.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Hyper-aggressive. The corrupted goblin can make a single claw attack the first time a hostile creature enters its threat range each round.

Description

Corrupted goblins have been twisted by their close proximity to dark magic and experimentation by evil wizards. They have lost all sense of themselves and now only live to do the bidding of the one that created them.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Phygalle

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