Medium Undead, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 50 (8d10 + 10)
Speed 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +7, CON +4, WIS +4
Skills Perception +6, Stealth +7
Damage Resistances Cold, Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 16
Languages Common plus one language spoken by its master
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Unusual Nature. The bonerip doesn’t require air, food, drink, or sleep

Eyes of the soulbound. The bonerip may offer its vision to the master. Within the 500 feats, its master can see through the bonerip's empty sockets, and control the thrall telepathically.

Actions

Multiattack. The bonerip makes two Piercing Claw attacks.

Piercing Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d12+2) piercing damage plus 8(1d12+2) necrotic damage. If the target is a creature of medium or smaller size, the bonerip can pull the target up to 10 feet toward itself.

Shadow Grab. (requires both bonerip & master to spend an action) the bonerip tries to grapple the target. On success, it can teleport to unoccupied space within 60 feets it can see, taking the target for a ride. Grappled creature lands within 5 feets of the bonerip and remains grappled. After teleport both the bonerip and the target take 1d10 + master's spellcasting modifier of force damage.

 
 
Bonus Actions

Shadow Stealth. While in dim light or darkness, the bonerip can take the Hide action.

Reactions

Deadly Reach. In response to a creature entering a space within 10 feet of it, the boneclaw makes one Piercing Claw attack against that creature.

Description

A wizard who tries to become a lich but fails might become a bonerip instead. These hideous, cackling monsters share a few of liches’ attributes, but while liches are immortal masters of the arcane, bonerips are thralls to evil, hatred, and pain.

The most important part of the transformation ritual occurs when the soul of the aspiring lich migrates to a prepared phylactery. If the wizard is too physically or magically weak to compel the soul into its new home, the soul instead seeks out a master—a person within a few miles who has a hate-filled heart. The soul bonds to that person and becomes enslaved to its new master’s wishes. The bonerip forms near its master, sometimes appearing before that individual to receive orders and other times simply seeking to fulfill its master’s desires.

In service to its master, a bonerip delights in causing horrific pain. It lurks like a spider in shadowy recesses, waiting for victims to approach within reach of its long, bony limbs. Once speared, a creature is pulled into the darkness to be sliced apart.

Previous Versions

Name Date Modified Views Adds Version Actions
2/3/2024 12:52:36 PM
28
1
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Anoos_Fartus

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