Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of Ogre armor.
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (3d6+3) [bludgeoning] damage. The target must then make a DC 15 Dexterity Saving Throw or be knocked prone.
Magic Ogre Sword. Melee Weapon Attack: +6 to hit, reach 10 ft., up to three targets. Hit: 15 (3d6+6) [bludgeoning] damage, plus an extra 12 (3d6+3) [slashing] damage.
Description
This suit of magically animated Ogre plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen Ogre.