Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 66 (7d12 + 8)
Speed 30 ft.
STR
18 (+4)
DEX
9 (-1)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of Ogre armor.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (3d6+3) [bludgeoning] damage. The target must then make a DC 15 Dexterity Saving Throw or be knocked prone.

Magic Ogre Sword. Melee Weapon Attack: +6 to hit, reach 10 ft., up to three targets. Hit: 15 (3d6+6) [bludgeoning] damage, plus an extra 12 (3d6+3) [slashing] damage.

Description

This suit of magically animated Ogre plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen Ogre.

 

GameChanger2211