Armor Class
13
(leather)
Hit Points
26
(6d6 + 4)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
10
(+0)
INT
12
(+1)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
DEX +4
Skills
Stealth +4
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Acid Vial. 3/day. Ranged Weapon attack. Range 20ft. +5 to hit. On hit, the glass vial will break and will douse the target creature in acid dealing 2d10 acid damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
This goblin is armed with a bandolier of strange vials of liquid, that liquid being a potent acid.
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