Small Humanoid (Goblinoid), Neutral Evil
Armor Class 13 (leather)
Hit Points 26 (6d6 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +4
Skills Stealth +4
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Acid Vial. 3/day. Ranged Weapon attack. Range 20ft. +5 to hit. On hit, the glass vial will break and will douse the target creature in acid dealing 2d10 acid damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. 

This goblin is armed with a bandolier of strange vials of liquid, that liquid being a potent acid.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Codizzzzzle

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