Large Undead, Chaotic Evil
Armor Class 12
Hit Points 20 (4d8 + 2)
Speed 50 ft., Climb 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
8 (-1)
CHA
8 (-1)
Skills Perception +3, Stealth +6
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Cold
Condition Immunities Exhaustion
Senses Passive Perception 13
Languages Common --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Wendigo has advantage on Wisdom (Perception) checks that rely on smell.

Feeding. The Wendigo can spend an action eating a nearby corpse or piece of meat, increasing their max hp by 2d8. Each time the Wendigo gains more than 10 max hp in this way, a d4 is added to the damage of the Wendigo’s melee attacks, and their rolls to hit increase by +1. At 50 max Hp, the Wendigo’s size changes to Huge.

Mimicry. The Wendigo can mimic noises it has heard before. A creature can tell it’s fake if they succeed a insight check (DC 13.)

Pounce. If the Wendigo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Wendigo can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the Wendigo can long jump up to 25 feet.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Monster Tags: Misc Creature

Habitat: ArcticForestMountain

MrPickleJar

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