Keen Smell. The Wendigo has advantage on Wisdom (Perception) checks that rely on smell.
Feeding. The Wendigo can spend an action eating a nearby corpse or piece of meat, increasing their max hp by 2d8. Each time the Wendigo gains more than 10 max hp in this way, a d4 is added to the damage of the Wendigo’s melee attacks, and their rolls to hit increase by +1. At 50 max Hp, the Wendigo’s size changes to Huge.
Mimicry. The Wendigo can mimic noises it has heard before. A creature can tell it’s fake if they succeed a insight check (DC 13.)
Pounce. If the Wendigo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Wendigo can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the Wendigo can long jump up to 25 feet.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
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