Medium Humanoid, Any Non-Good Alignment
Armor Class 13 Robes
Hit Points 66 (10d6 + 18)
Speed 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws CON +4, WIS +6
Skills Acrobatics +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Unknown Aetherforce Sense Life: 120ft, Passive Perception 18
Languages Abyssal, Goblin, Infernal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Aetherforce Wielder. The Alacoth Apprentice can call upon the Aetherforce, granting him unique spells. 

Spellcasting. The [Alacoth Apprentice] is a 2nd-level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 12, +2 to hit with spell attacks). The [Alacoth Apprentice] has following [Aetherforce] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Multi-attack. The Alacoth Apprentice can make one melee attack and one spell attack per turn.

Plasmasaber Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) radiant damage. On a critical hit, severe a limb from the target. If there are no remaining limbs to sever, cut the target in half or decapitate. 

Bonus Actions

Dodge, Disengage, Hide

Reactions

Atherforce Repulsion. All creatures within 5ft of you must pass a Strength Save DC12 or be knocked backward 60ft and left prone for one round. This is triggered once per combat when more than 2 creatures are within 5ft of the Alacoth Apprentice.

D_M_Baelfire

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