Large Undead, Any Alignment
Armor Class 12 Natural armor
Hit Points 60 (7d8 + 28)
Speed 35 ft., Climb 35 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +7, CON +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Poisoned
Senses Blindsight 60', Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Reconfigure regeneration. During a round where the bone shamble is not damaged it is able to rearrange the bones it has composed about itself and heal 10 hp.

Actions

Multiattack. The bone shamble makes two attacks per action.

Bone Rake. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 19 (3d8 + 4) [necrotic] damage.

Description

A bone shamble is a semi-corporeal necrotic spirit animating a large collection of bones. The bones are infused with the necrotic energy of the spirit, and can shift into any number of forms. These creatures are a particular manifestation of necrotic energy from E'houlam'dhoul groves with strong ties to the Plane of Shadow.

MaghontheScribe

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