Armor Class
12
Natural armor
Hit Points
60
(7d8 + 28)
Speed
35 ft., Climb 35 ft.
STR
18
(+4)
DEX
12
(+1)
CON
18
(+4)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
STR +7, CON +7
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Poisoned
Senses
Blindsight 60', Passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Reconfigure regeneration. During a round where the bone shamble is not damaged it is able to rearrange the bones it has composed about itself and heal 10 hp.
Actions
Multiattack. The bone shamble makes two attacks per action.
Bone Rake. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 19 (3d8 + 4) [necrotic] damage.
Description
A bone shamble is a semi-corporeal necrotic spirit animating a large collection of bones. The bones are infused with the necrotic energy of the spirit, and can shift into any number of forms. These creatures are a particular manifestation of necrotic energy from E'houlam'dhoul groves with strong ties to the Plane of Shadow.
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