Slay Foe (1/Turn). The ape-man deals an additional die of damage with its weapon attack if it hits a creature that doesn't have all of its hit points.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 30/120 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage.
Blowgun. Ranged Weapon Attack: +3 to hit, range 25/100 ft., 1 target. Hit: 1 piercing damage, and the target must succeed a DC 12 Constitution saving throw or be poisoned for one hour. A target can repeat the saving throw at the start of its turn, ending the effect on itself on a success.
Hit and Run. The ape-man can take the Dodge, Disengage, or Hide action as a bonus action on its turn.
Description
More than beasts but less than men, the brutal ape-men prowl the jungle, abducting travelers to be sacrificed in profane, cannibalistic rituals.
Previous Versions
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2/3/2024 9:30:50 PM
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Coming Soon
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