Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 180 (17d10 + 85)
Speed 30 ft., Burrow 45 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Tremorsense 20 ft, Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form or change its size.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. It also has resistance to magic damage. 

Magic Weapons. The golem's weapon attacks are magical.

Size Change. The golem can alter its size at will, changing it from a Tiny construct, to a Huge construct, and any size in between.

Earth Glide. The golem can burrow through nonmagical, unworked earth and stone. While doing so, the golem doesn't disturb the material it moves through.
 
Stone Camouflage. The golem has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
 
Treasure Sense. The golem can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 150 feet of it. It has a particular fondness for Emeralds, and will eager pursue them and eat them.
Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 6) bludgeoning damage.

Petrifying Breath (Recharge 5–6). The golem exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.

Description

Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.

This stone golem was created from stone and bits of precious gems. It was modeled after a 'cute dragon'. 

This construct was created by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature, anime, pop culture - and loved to craft superior unique things for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, subclasses, monsters, creatures, feats and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers.

WishfulWarlock3

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes