Immutable Form. The golem is immune to any spell or effect that would alter its form or change its size.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. It also has resistance to magic damage.
Magic Weapons. The golem's weapon attacks are magical.
Size Change. The golem can alter its size at will, changing it from a Tiny construct, to a Huge construct, and any size in between.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 6) bludgeoning damage.
Steam Breath. The golem exhales steam in a line that is 30 feet long and 10 feet wide. Each creature in that area must make a DC 15 Constitution saving throw, taking 34 fire damage on a failed save, or half as much damage on a successful one.
Description
Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.
This stone golem was created from stone and bits of precious gems. It was modeled after a 'cute dragon'.
This construct was created by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature, anime, pop culture - and loved to craft superior unique things for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, subclasses, monsters, creatures, feats and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers.
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Posted Feb 3, 2024Password is Gobbldygookus
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Posted May 19, 2024Fling. One Large or smaller object held or creature Grappled by the Golem is Thrown up to 60 feet in a direction and knocked prone. If a thrown target strikes a solid surface, the target takes 6 (1d12) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 Dexterity saving throw or take the same damage and be knocked prone.