Large Elemental, Neutral
Armor Class 14
Hit Points 102 (12d10 + 36)
Speed 90 ft., (hover)
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran, Ignan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Ash Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) fire damage.

Blinding Cloud (Recharge 4-6). Each creature in the elemental’s space must make a DC 14 Constitution saving throw. On a failure, the target takes 13 (2d8 + 4) fire damage and is blinded. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the first saving throw is successful, the target takes half damage and is not blinded.

Description

Ash elementals can be found near the region of the Ash Moon, where burning volcanic storms from the Elemental Plane of Fire mix with howling gales on the border of the
Elemental Plane of Air. These elementals are neither pure fire nor air, but rather a violent lashing together of the two primal forces. They appear as a swirling cloud of black debris lit internally with blazing sparks.

Habitat: Desert

jacobbarringer

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