Gargantuan Dragon, Any Alignment
Armor Class 19 Natural armor
Hit Points 225 (18d12 + 108)
Speed 60 ft., Fly 120 ft., Walk 20 ft.
STR
30 (+10)
DEX
10 (+0)
CON
14 (+2)
INT
16 (+3)
WIS
25 (+7)
CHA
20 (+5)
Saving Throws STR +16, CON +8, WIS +13
Skills Perception +15
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Condition Immunities Blinded, Grappled
Senses Truesight 120, Passive Perception 25
Languages dragon
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. Water Invisibly. well in water you are invisible.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. can make 3 attacks 1 bite, and two claws

Action Melee Attack. Bite: +15 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 10) [price damage +5 (1d10 cold damage)
Claw +15 to hie, reach 15ft, one target hit 20 (2d10+ 10) slashing damage

Tail. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 10) bludgeoning damage.

Action Ranged Attack. breath (Recharge 5–6). Attack: dc 22 str save, range 90 ft. cone,  Hit: 66 (12d10 + ) [cold] damage. the water will push away 15 ft and restrained for 1 mine can redo saving throw after end of turn

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. water image once you are hit with attack you can cast Mirror Image 3 times a day.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Legendary Action Name (Costs # Actions). 2 action can attack with breath weapon

1 action can make a tail attack.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Coastal

JonathanJackson44782

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