Large Humanoid (Half-Elf, High-Elf), Typically Chaotic Evil
Armor Class 23 Hide armor
Hit Points 89 (5d12 + 10)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +5, CON +5
Skills Athletics +6, Intimidation +2, Survival +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Senses Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Rage. As a bonus action the orc can rage. When enraged the Orc has resistance to bludgeoning, piercing, and slashing damage.

Reckless Attacks. When the orc attacks, they can make the attacks reckless. Until their next turn the orc has advantage on all attacks and opponents have advantage against the orc.

Great Weapon Master. When the orc attacks with a two handed weapon they can subtract 5 to hit and add 10 damage.

Sacred Flames. When the pyromancer casts a fire spell, it may deal radiant damage instead of fire damage.

Smiting Spell (2/day). The pyromancer imbues its fire spells with additional holy power. The pyromancer must declare the use of a smiting spell prior to casting. Any undead or fiend that takes damage from a smiting spell is dealt and additional 50% of the damage die as radiant damage (e.g. an undead creature that fails a save against a fireball takes 8d6 fire damage + 4d6 radiant damage).

Persistent Fire. Any creature that takes fire damage from a spell cast by the pyromancer takes an additional 1d6 fire damage at the beginning of the pyromancer's next turn.

Spellcasting. The pyromancer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The pyromancer has the following spells prepared:

Cantrips (at will): fire bolt,

1st level (4 slots): detect evil and good, burning hands, shield

2nd level (3 slots): misty step, scorching ray

3rd level (3 slots): counterspell, fireball, crusader's mantle

4th level (3 slots): fire shield, wall of fire

5th level (1 slot): immolation

Actions

Multiattack. The orc makes two greataxe attacks

Greataxe. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 3) slashing damage.

GWM Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:  25 slashing damage

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

MageLord8521

Comments

Posts Quoted:
Reply
Clear All Quotes