Medium Fiend, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 45 (10d8)
Speed 50 ft., Climb 40 ft.
STR
16 (+3)
DEX
19 (+4)
CON
10 (+0)
INT
8 (-1)
WIS
14 (+2)
CHA
7 (-2)
Skills Perception +4, Stealth +8
Damage Resistances Cold, Fire
Senses Darkvision 60ft, Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Panter has advantage on Wisdom(perception) checks that rely on smell.

Pounce. If the Panther moves at least 20 ft straight towards a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. if the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) [piercing] damage plus (1d8) [necrotic] damage. 

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) [slashing] damage plus (1d6) [necrotic] damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Kings616

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