Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (chain shirt, shield)
Hit Points 115 (2d8 + 2)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws WIS +3
Skills Perception +2
Senses Passive Perception 14
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d8 + 3) piercing damage, or 5 (1d10 + 3) piercing damage if used with two hands to make a melee attack.

Shortbow. Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 3) piercing damage;

Now you see me. Wisdom (Perception) checks made to see the captain have disadvantage, and the captain has advantage on Dexterity (Stealth) checks made to hide.

Reactions

Leadership. The captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. For one minute the creature can add a d4 to its roll provided it can hear and understand the captain. A creature can benefit from only one Leadership die at a time. This effect ends if the captain is incapacitated

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Lewishy

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