Tower of Darkness: The flesh totem has 5 heads each with it's own attack, each head also gives 50 hp to the creature giving a total of 250 hp. When hp goes down by 50 a head dies
Multiattack: Each head gets their very own attack and the creature can swing with it's arms after 2 heads are destroyed along with the multiattack.
Attack Hit Die: +7
Stab: The head stabs at a target at 10ft dealing 1d10 piercing damage
Cursed Fireball: A head will fire a cursed fireball dealing 4d8 area of 10ft spherical damage, if the target fails a save dc of dex 16 then they take the full damage and take 1d4 damage for 2 roudns. If not then they take half the damage only one head can do this every round.
Slam: The creature slams it's arm against the ground dealing 5d10 damage in an area of 10ft spherical and everyone that is targeted must role a save dc of con 16 or lose a round
Laser beam: The creature can fire a laser beam from the top of it's top head and deal 4d8 lightning damage in a straight line up to 100ft. This action can be used once a round and will be able to be used after the first head is killed.
Rest: The creature can restore it's head but not it's hp gain 3 AC but can't attack this round.
Description
A tower of dark magic with 5 heads and a bulb at the top of it's top head and two gigantic arms and hands at each side. The creature also has legs but uses them to keep it up right
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