Medium Humanoid (Angel), Lawful Good
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft., Fly 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Damage Resistances Fire
Senses Truesight, Passive Perception 10
Languages Celestial Common, Celestial.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The Angel has advantage on saving throws against being frightened.

Actions

Multiattack. The Angel makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Celestial Call. The Angel has the ability to call a Celestial Knight to his aid. Each turn after the use of the call the Angel rolls a D6, on a roll of 5+ the call is recharged.

 

Reactions

Flight. The Angel can retreat from battle without an attack of opportunity against him, however when doing so he can only travel half distance (15ft)

Description

The Angel is sent each day to deal the punishment to the giant Mazda for stealing fire from the Gods. He is an eagle-like humanoid with skills as an aerial fighter, he lives to serve the Gods and to carry out their judgement.

Monster Tags: NPC

Habitat: Mountain

dankingpin

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