Medium Humanoid (Angel), Lawful Good
Armor Class 13 Chain
Hit Points 39 (6d8 + 12)
Speed 30 ft., Fly 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws CON +4, WIS +2
Senses Passive Perception 10
Languages Celestial, Common Celestial
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Brave. The knight has advantage on saving throws against being frightened.

Actions

Multiattack. The knight makes two melee attacks.

Celestial Hammers. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 3) bludgeoning damage.

 

Reactions

Flyby. The knight doesn't provoke an opportunity attack when it flies out of an enemy's reach however to do this manoeuvre half's the movement distance (15ft) 

Description

Celestial Knights are the foot soldiers of the gods and will fight until their death upon which they will return to their masters loving embrace.

Monster Tags: NPC

Habitat: Mountain

dankingpin

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