Armor Class
13
Chain
Hit Points
39
(6d8 + 12)
Speed
30 ft., Fly 30 ft.
STR
12
(+1)
DEX
16
(+3)
CON
14
(+2)
INT
11
(+0)
WIS
10
(+0)
CHA
11
(+0)
Saving Throws
CON +4, WIS +2
Senses
Passive Perception 10
Languages
Celestial, Common Celestial
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Brave. The knight has advantage on saving throws against being frightened.
Actions
Multiattack. The knight makes two melee attacks.
Celestial Hammers. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 3) bludgeoning damage.
Reactions
Flyby. The knight doesn't provoke an opportunity attack when it flies out of an enemy's reach however to do this manoeuvre half's the movement distance (15ft)
Description
Celestial Knights are the foot soldiers of the gods and will fight until their death upon which they will return to their masters loving embrace.
Comments